Sony hopes that the Handycam HDR-TD10 will launch in a new era of the camcorder, as it is the company first fully 3D capable consumer device. While Sony it is not set the TD10 on the CES made his debut in January, to start, until late in Q2 but DigitalCameraReview received extensive practical time with 3D Handycam, which Sony are claims of the first production units to the line of roles.

While we keep check judgment us for our full when it ships, we can say with certainty that 3D shoot a number present new challenges, and Sony has a lot of work to do in the consumer education in the and outs of 3D videography.

The great camera

The TD10 is different from the industry trend of lighter and smaller HD as it essentially hidden two camcorders in a camcorder is. It has two lenses and two CMOS sensors, which requires that 3D effect (think of the two lenses mimics two human eyes, in the light of the fact that people can handle what they see in a 3D image with two eyes), and 64 GB on-board memory to achieve.

First we were amazed by its size, but grew quickly accustomed thanks to robust design and excellent balance. The TD10 feels very solid, and its size actually makes it easier to secure for sustainable shooting. As noted are a product manager about light cameras they keep hard to stable. Even something as easy as the shooter can pulse in the form of light spots and unevenness in the resulting video register.

It also helps that that the TD10 features Sony’s usual array of camcorder welcomed like 3D shoot another consideration features such as smart auto “dummy mode” and excellent image stabilization, which is adds to compose a shot. As we discovered during the filming of the only, what is worse than bumpy is footage film holprigen 3D.

Perhaps the most remarkable feature of 3D glasses free 3, 5-inch touch display is. Using similar technology to the last group of 3D smart phones and Nintendo 3ds, called “Parallax,” allows the TD10 display users, monitor the footage, shown monitor or HDTV in a 3D with the three-dimensional effect.

There are still kinks with Parallax displays, including a limited sweet spot for viewing the 3D, but we expect that those will be elaborated in subsequent product generations. And on the TD10 that glasses free 3D is novel and a damn fun.

Filming in 3D

DCR spent much of the day on which Sony where Spider-man and countless other movies – turned Studio lot in Los Angeles – same lot for a crash course in 3D film.

This was absolutely necessary, because the items that are not obviously visible on success or failure of good 3D. For example, situations such as a black couch against a white wall in “ghosting”, or a part of the image can result in high contrast. In addition, it is important to keep track of all the action in the framework. Each subject cut off of the edges of the frame which distorted 3D effect and appears unnatural.

The question of convergence, and what role it plays in the creation of 3D effects. Sony stressed this most. A convergence is essentially the point at the alignment of the two camera lenses on a subject – just like your two eyes focusing on an object. For the 3D effect this point often the baseline is, with the level of the display, with each object to the topic, the pop-off the screen and everything set published subject in the background.

With the TD10, users can manually adjust to the convergence and pull it forward in the direction of the Viewer, something on the topic of viewer’s private space front, and seemingly entry actually caused leap after. Or, they can level going back to the convergence, pushing the action lower in the level set.

Various shooting situations call for different levels of convergence and the TD10 is equipped, which offers the best guess of the shooting situation for those not to disrupt, automate it with a different image monitoring control.

The 3D future

It will be interesting to see how consumers, the TD10 and consumer-class 3D react camcorder. It seems that success of the products is at least partially depend on how well consumers adapt to shoot in 3D. There is a learning curve, and it is easy to do it wrong. It is also easy to see, consumers turned off, blurry because their 3D is used, the technology or vibration is.

Regardless of how consumers will take first on 3D, there is little doubt that the technology is (HDR-TD10 is now available and relatively inexpensive, retailing for about $1,500) and if you have it on your next camcorder, probably have it on your next HDTV, Smartphone, or portable gaming system.